UI Work Has Begun…
I wanted to flesh out the core UI I have in my head, and see if it would produce any major challenges – as (from a code point of view) it’s needlessly complex From the players point of view – it should...
View ArticleNo news, news.
Good evening, the news today is – there is no news. More or less The “day job” has soaked up all possible time and energy of late, and my work on the UI has led to a couple of dead ends. I have...
View ArticleUI, UI…
Ah, it has taken a while – yes. There have been a few dead ends which I traveled down. Well, let’s say I didn’t like what I saw when I got there at least. But now, it is done. 3D, UI. Visually, it may...
View ArticleGalactic Map UI – WIP
Finally, I’ve been able to capture video with FRAPS. No idea how, it just ‘”worked” so I grabbed a quick sequence of the Galaxy Map to show it’s current state of play whilst I could! I was rushed I’m...
View ArticleSlowly, slowly…
I’m finally trying to get back into the dev-seat, again. So without belabouring the point… onward with the post! I made a small tweak to the HUD scanner, so now contacts are scaled based on their...
View ArticleMini Update : Buttons
Another progress update on the GUI work of late… The Local Map is in place, and it’s inspired some more design choices which I’ll reveal when I get them in place in a video to show it all off. So far...
View ArticleVisual tweaks;it’s all about the speed!
I’ve been back visiting the unpleasant Bugland this past week or so, and also tinkering with some visual effects; velocity markers and course tunnels. Velocity Markers have two tiers; HUD markers which...
View ArticleOf Fonts and GUI…
Here we have a 32px character height font in a 256 x 256 texture atlas, being rendered at various point sizes (9.0 through 18.0) in a virtual display size of 1024×768, with an actual physical screen...
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